PAINTING GALLERY
MEDIUM: Digital Interactive Experience
TOOLS: Figma, Adobe Illustrator, Photoshop, Procreate
SKILLS: User Design, Graphic Design, Prototyping, Game Design
YEAR: 2024
I was invited by the RCCD association in Emeryville to exhibit my paintings at the Bay Street Mall. This Idea stems from after the exhibition when I wanted to share my work with loved ones who couldn’t attend in person. I wanted to create interactive puzzles to make the viewing experience feel personal and engaging, allowing users to unlock each piece, view the artwork, and discover it’s story.
KEY FEATURES
Users can play a game.
Users can view exhibition pictures.
Users can view the gallery and learn about the paintings.
GAME WALKTHROUGH
Curious about how the game works? Watch this guided video walkthrough to see how to play, interact with the gallery, and explore its features. Click to start and experience the project in action!
USER GAINS
USER PAINS
The gallery ensures users feel included, regardless of their location, creating a sense of connection.
By turning paintings into puzzles, users spend more time engaging with the paintings, fostering a deeper appreciation.
Users who are not near the exhibition, miss out on the immersive experience.
Users are fatigued by endless scrolling and seek a more meaningful interactive experience.
ITERATIONS
Feedback driven iterations
SOLUTION
PROBLEM
‘View Exhibition Pictures’ lets users browse at their convenience.
‘View Gallery’ lets users play or explore paintings with info.
Numbered frames guide users to the next level.
Users wanted gallery access before playing to gather hints.
Users wanted exhibition album access before finishing the game.
Users couldn’t tell where to begin in the gallery.
USER JOURNEY
USER MAP
CHALLENGES
Designing a seamless flow for users unfamiliar with interactive experiences.
Balancing gamification and accessibility for an enjoyable, frustration-free experience.
OUTCOMES
Successfully created an interactive gallery that engages users by turning paintings into puzzles.
Provided users with flexible options to play the game or view the gallery and exhibition pictures at their own pace.
Improved user satisfaction through iterative changes, eg; adding numbered frames, making galleries accessible upfront, and offering bonus videos.
FUTURE IMPROVEMENTS
Save the progress section so users don’t have to start over.
Add a hint section so that users can feel more challenged.
Add Music and a countdown timer for urgency in the last levels.
Convert into a 3D VR experience.